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Teddy Bear Groom
Date
Feb. 24, 2024
Software
Maya, XGen, Arnold, Mudbox
Class
ANGM 4314: Character Effects
Instructor
Monika Salter
I was challenged to create a groom of a cute teddy bear using the XGen system in Maya. I had to put in many hours of work to get the fur just right on the model, especially in locations where the direction of fur would split. This project also introduced me to Mudbox, which I used to create maps that control where each type of fur is located.
I was responsible for all aspects of the project except for the teddy bear model and visual references, which were provided by Monika Salter.








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